ChildServices
Posts: 47
Joined: 5/12/2014 From: Australia, mate Status: offline
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ORIGINAL: Kulin Hi, i really like your mod but there are still a few problems, i've encountered: 1. I wanted to start a game as Lemeresh. They have the special technology "super laser". This laser is already researched when i start the game and the tech is at the very far right part of the research screen. And it seems to have no requirement or something. 2. New tech from Ancient Galaxy seems not to be in the mod. Standard Ancient Galaxy Theme: i.imgur.com/WmiM6rh.jpg Your Mod Theme: i.imgur.com/u0eUTVR.jpg Is there a chance to get your mod to work with all the new things from ancient galaxy? My in-house version of the mod has the Lemeresh modded to use the Wekkarus wave gun instead, because it just seems so crazy for them to start with the death ray. As for the ancient galaxy techs, it shouldn't be too difficult to add them, but it'd be extremely tedious. Merging research.txts from two different mods is just a pain in the ass, as I learnt from adding the colonisation unlock mod to this. Basically, getting all of the techs from ancient galaxy will take you awhile, but fixing up the problems with the death ray lasers of death shouldn't take you too long at all. Find the locations of super beam weapons and planetary destruction/advanced superweapons in the research.txts of both the Ancient Galaxy and Extended themes, then you should copy the stuff over from Ancient Galaxy's research.txt that relates to these two things into Extended's one (overwriting the lines for those two techs in extended). What you have to do after is endure the tedium of making sure that the techs you copied over from ancient galaxy don't conflict with the positions of any other techs on the tech-tree, and ensuring that their requirements are all correct. I checked to see if you'd have to fix up the components unlocked by each tech, but you shouldn't. planetary destruction/adv superweapons both unlock "25" and super beam weapons unlocks "23" in both themes, so there should be no harm on that front with regards to just copy-pasting these over from The Ancient Galaxy. I'd post my own version with the above but I haven't actually gotten around to making it yet. xD I'd like to add this though: 11/10 would recommend giving the modding manual a read. It's really really helpful. Learning the basics of this stuff can be really beneficial for setting up your own games.
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