KamilS -> RE: ZA RODINU! (Kamil vs Mike) (2/21/2013 10:28:47 AM)
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I surrendered and I would like to congratulate Mike [:)] I was bested, but I think I didn't play particulary bad. In '41 I haven't managed to get Leningrad, Moscow or destroy industry, but I have succeded in inflicting way over 3M losses. Blizzard wasn't tagic either. Losses were light, neither of strategic locations lost. March and May were quite good as well. Few small pockets help reduce size of Soviet Army and rebuild my morale. Then came summer and battle of Orel. I expected to beat Mike where he was strongest and then continue damaging his army on turn-to-turn basis. It didn't worked out the way I expected. It was combination of Mike clever play and my not underestanding of game mechanics (Germany CV is inflated, not reflecting battle reality - both in offence and defence - despite good commanders and great amouny of pioniers my units struggle with level 1 and 2 forts and Red Army in opposition to me was often fighting with increased CV when defending). Orel was bait I was willing to take, because I was confident of victory. It was begining of my end. I managed to pocket around 10 divisions, then untill end of summer I destroyed 30 more, but due to intensive fighting my units were melting away. So to have any chance of draw I started to play more risky way, exposing flanks and pushing as long as I could. Once again I overestimated potential of my forces and understimated opponent and it ended in spectacular defeat. I was confident my troops in Orel area were strong enough, and my withdrwawal from salient will be safe. [;)] My next planned steps were withdrwals in centre and south and counter-offensive near Riga - that is why I let front near Riga take such wierd shape. It was dangerous, but gave some options too. Generaly speaking, creating salients and faking withdrwals was my was of conduting agressive defence. It didn't work, but I enjoyed it. I could have go on defence and slowly withdraw west, but I saw no point of playing 100 turns of dull game. It was all or nothing. It turned out to be nothing in the end. Generaly speaking I think game beyond summer of '42 is ... loosing most of its charm. It forces German player to play boring trench warfare, punishes active defence and I find it dull and unrewarding. Once again respect for Mike.
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