Banjo -> RE: An advanced beginners AAR, and what i've learned so far and hope to learn (3/23/2014 5:45:46 PM)
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Thank you Terje for you comments, and am gald you are enjoying this. I seriously pondered sending out the NAV on the first impulse. For the reason you mentioned, and possible intercepts of the BEF going to France. A short answer would be caution, due to my short experience with WIF. A more detailed reason is that with the Kriegsmarine in Kiel with only one fighter and AA gun covering it, there is a vulnerability to port strikes from land and carrier air. The NAV could fly and possibly be lost to the Spitfires in England if they came out to play during an action at sea. I have two other fighters covering the short range CW bomber factory targets. Again it is a bit too cautious perhaps, but when I get more familiar with the game in general I may play it as you said in your post. Another aspect of the reason why they did not fly, is use of oil which is not much, but greater is the potential loss of the NAV for one or two relatively low cost CW units early in the game. At some point the Germans will have to take these risks, but for now I do not see the need. Another somewhat risk is in China, with the small number of Japanese holding against the Nationals, and taking away factory garrisons to cover the late turn potential threats. I wanted to keep the main force committed to attacking Sian intact, and not divert them to the south. This is a first time in my half dozen short games that I tried to hit the Chicoms first, and I wanted to do it with the largest force possible, even if it means fewer than optimal coverage in the south. We will see how it turns out. I am rooting for both the Chinese and the Japanese.
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