topeverest -> RE: reserve armies (11/18/2017 12:12:58 PM)
|
Good advice here. I am trying to complete a reorganization into an effective combined force, and I have WAY much more to do. First I have to complete the builds of the guard infantry corps which I plan to have entirely in reserve at the time of the summer campaign season. Then I have to complete the reorganization of the 'normal armies' and place air forces. I am still toying with a para drop or two as we are allowed. Finally, I will be moving the attack formations up in a few weeks but I plan to disguise them...to make it hard to determine where the attack might come. Finally I have to be prepared to stop any offensive action the enemy might launch on his first turn on summer quote:
ORIGINAL: Nix77 You should keep the reserve armies closer to the front as someone already mentioned. Keep 100 miles between the front (>10 hexes) and they get the benefit of extra XP gain (if XP<morale/2). Similar to German side, concentration of forces is the key, like pictured in the recent advice you received. All rested and full strength corps should be concentrated and brought to action, not held back here and there as a mere reserve. In what shape are your attacking forces, morale/XP-wise? I noticed you pulled back units during the '42 autumn mud but not sure if you did it efficiently enough: I'd say that good practice during the mud is to make the line at the front as thin as possible (offensive CV is divided by 8, you can calculate from that), and preferably have the actual front line 10+miles in front of the MLR. Then you can rest and refit the main combat units either on the MLR while digging in at the same time, or bring them 100+ miles from the enemy to refit efficiently (if the rails aren't close to front) and rapidly gain lost morale and XP like mentioned above. Guards units should be all pumped up to national morale level to have them ready for the summer. This is a great AAR and I like the fact you eagerly try to learn all the time! :)
|
|
|
|