chaos45 -> RE: January 1944 (1/31/2018 6:25:16 PM)
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Both sides OOBs in the game are inflated due to much lower losses in combat than historical. The game does not simulate WW2 combat losses well at all is the heart of the issue....when a division/corps sized attack is launched losses are much higher historically than you see in this game....is numerous cases of 500+ men lost in one night of combat let alone over a week of combat actions as this game portrays. I could go on for a long time, as its been talked about in great depth in many of the older AARs. Another thing to remember is when ppl die/are wounded in real life combat the majority of those losses are from your teeth elements of the divisions....Infantry, combat engineers, tank crew, and closer range gun team crew members....So a division taking even 1,000 combat losses has its offensive combat ability severely degraded as most of these losses will be from among their best actual combat trained troops. Not to mention losses among trained NCOs and Officers....is several books out there on the history of the fighting on the eastern front...and one of the biggest issues the Germans had in 1941....was the heavy losses the teeth elements of the divisions suffered in the first 6 months of the invasion....they basically never replaced the "skill" they lost with all these casualties---also the germans rated divisions based on combat capability such as fully/partially suitable for offensive operations, suitable for defensive operations, limited defensive operations or some such....and you can see very quickly how German divisions degraded from fully capable to only defensively capable.....some board games use a dual combat factor to represent this in older games.....such only 5 CV on offensive operations but 7 CV on defensive operations...not sure how to implement that in WiTE but would be more realistic of German infantry as the fighting on eastern front drags on.
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