jaw -> RE: War in the East Q&A (4/12/2010 6:30:09 PM)
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quote:
ORIGINAL: von Jaeger Again, thanks to both of you for the replies. I am not being a super nerd here (although I did enjoy, like Jaw used to I suspect, wading through the Squad Leader rules when I wasn't able to actually play the game [sm=terms.gif]!!) - what I want to know is this: Once I have learned how to play the basic mechanics of the game, am I going to be able to 'read' the likelihood of success, and importantly the likely relative cost of a battle, by looking at the units and the type of combat elements within those units, then examining the terrain, the weather and other factors, and by considering what is known about the enemy? I don't need to know all the 'under the bonnet' calculations to do this, nor would I be able to understand half of it, I'm sure, but I do need to know something of how it all works together in order to husband my troops and equipment and use the best combination of kit for the best job. If this is driving you mad or boring you into submission[>:], I apologise in advance, but now I know something of the strategy from the excellent AAR's, I want to know more about the battle tactics, especially for the tricky and high risk battles, sieges, major river crossings etc. Thanks for your patience Stuart In my opinion one of the beauties of WitE is that on the surface it looks like a very conventional wargame with attack and defense "factors" that remind one of a classic board game. I have found that applying the same logic I would in a board wargame (odds of 3 to 1 or better usually succeed) I pretty much get the outcome I expect. Unfortunately getting such odds is not easy and you often have to go with what you have and hope for the best (i.e. try to roll a 6). If you just apply the common sense you would have acquired from reading military history and playing wargames for years (and your reference to SQUAD LEADER tells me you are no novice) then you will do very well playing this game. You already know the perils of trying to assault an urban area with panzers, the importance of air superiority, the constraints of supply, and the eternal debate of quality versus quantity. WitE just allows you to draw on all that knowledge in one place at one time. Gary has tried to make this game as rational as possible; the tactics that were successful in the real war should be successful in WitE and the mistakes that were made in the real war you can make as well.
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